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Scyther2000

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Just noticed the other day that I'm approaching that milestone, and I feel like I should do or post something special to mark the occasion (especially considering I completely neglected 100). Problem is I have no idea what that special thing could be. On the off chance that someone is reading this and has an idea, I'd love to hear about it. And if I don't end up doing anything, then I'd like to say that I appreciate all of you! It's a weird feeling to think that near 200 people have shown some degree of interest in what I've made. Weird but wonderful and quite comforting when I start feeling really down on myself, so thank you all!

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What now?

2 min read

Releasing the first episode of DPoE marks the first time I've actually completed a project that I started, and I'm just at a loss on what to do now. I looked through my older ideas to see if any of them could translate well to a visual novel, I considered doing a second episode of DPoE, I've tried to come up with an even better idea like i did with Venomous, I even started writing a bunch of lore and crap for a brand new fantasy world like I used to do way back in the day with TG, but none of these things have really galvanized my creative spirit.

I suppose the reason I'm at a loss here is because for so long I've just been trying to get to the point of having something actually feasible that I created, That was my entire goal, and I never thought about what I'd do after that. Could it be that I expected more? Perhaps I thought that once I got to this point then I'd finally be able to determine who I am and what I want, maybe even silence this incessant restless feeling, and have some god damn clarity for once.

I'm sick of this! No more speculation! No more doubts! No more searching for answers that I'm never gonna find! Just live. Gosh darn it, this is just like that SU episode with the key after all, I thought it might be, but of course I kept trying to find a more complicated answer to everything, just like in the fricken episode! Oh well, it's time to go to bed.

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I've abandoned all video game related projects for the time being, simply because I don't have enough experience with the medium. For example, I tried to make a third person action game, but the only games I could draw inspiration from were God of War, Nier: Automata, and Star Wars: The Force Unleashed. Thus, I decided to shift focus and try to make something that I actually know, specifically an animated children show. Even narrowing the category to action cartoons from America I could create a list of at least twenty shows that I've seen and enjoyed, so needless to say I am far more confident in my knowledge here. Not only that, but production is exponentially more feasible with Dreams' incredibly user-friendly animation tools at my disposal, I just have to figure out how to make that darn camera do what I want. 
Anyways, I thought I had something more to say, but I guess that's it. I've made a goal to be ready to add voicovers by the time my friend gets back in August, and I've got a good chunk of the first script done so next I'll be starting on story boards, which honestly I'm not sure I need, but I've heard they are just a good thing to have so I'll be doing that, look forward to me posting some of those I guess. 
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The New Plan

2 min read
I've decided to forgo working on either of my previously mentioned projects, in favor of something brand new I've conceptualized specifically to be made in Dreams. There are several reasons for this, but it comes down the the fact that right now I'm just not skilled enough with the program to bring them them to life in a way that even comes close to the grand vision I have built up over time. So this new project, it's essentially just a straightforward action game like God of War, but I still feel really passionate about it because it will have some things no action game has really done to my knowledge. Most notably my game will allow the player to take on the role of a demon, a succubus to be specific. A game like this is something I've wanted ever since I got a taste of what it would be like from a Skyrim mod, and on top of that I plan on adding the ability to tame and collect monsters, which is a mechanic I love despite it being prevalent only in somewhat less exciting games. I'm still trying to figure out if there is a way to get the "content" that goes with the succubus theme into the game without breaking rules, but if all else fails I'll just have to leave it to the imagination (i'm not that great at animation anyways).  Anywho, I guess that's it for now, I plan on posting some updates periodically like I did a while back, but this time I'll actually have screenshots and stuff from the game, it's gonna be great. You can check out the document in the link below, but just be aware that it's a complete mess, even worse then the last one was.
docs.google.com/document/d/1Tf…
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Good news!

3 min read
The world I have been working on these past years, the one I've been posting updates for (I will be referring to it as TG for the time being), just might be made into a reality much sooner then I had ever hoped! In previous journals I talked about the upcoming game creation toolkit and publishing platform known as Dreams, and how I was switching my focus to making games using that program. The problem being that Dreams is not well suited for open world games, which is what TG had always been in my head. Until now at least, because my current plan is to bring the world of TG to life in the form of a multilayered tactics/strategy game. If you happen to have played the old game Ogre Battle, that is where I am drawing most of my inspiration from. I prefer that style because it is exceedingly simple and easy to control compared to other games baring the "strategy" label, and honestly feels the most like you the leader of a ever growing army. 
Dreams will be releasing some time this year, and if all goes well, that is when I will start to make my baby into an actual full-fledged video game. Until then, I will most likely resume posting various updates as I slowly convert what I have to something that better fits the strategy game format. 
Since no one knows what Ogre Battle is, here's a brief description: In Ogre Battle you have a pre-battle screen where you organize all the troops into 3-6 member groups. You also upgrade troops like a pokemon evolution, for example, a standard dude can become many things, one of which is a knight, the knight can become some better thing with a name is just a fancy way to say knight, and that dude can become either a paladin or a black knight. The third thing on the prep screen is setting each group's formation, putting beefy dudes in front and mages or whatever in the back. The battle screen is just a giant map, you command each group to go somewhere on the map, liberating cities and defending crucial ground, and searching for treasure. Enemy encounters play out kinda like a random encounter in a JRPG, except the only control you have is telling the group who to target between strongest, weakest, leader, etc. There is also some story and cut scenes, generally at the end of a mission after you take the enemy stronghold, or when you reach the stage boss. 
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